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Please note that only The Battle for Middle-earth II supports Shader 3.0 which is an exclusive functionality included within the Mod SDK for that game specifically.
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This MOD SDK v1.01 is compatible with the following games: * Tutorials on our in-house art creation processes and rules for models and maps * Extensive Support Documentation for various parts of the 3DS Max plug-in and W3D Viewer The Mod SDK currently consists of these pieces: We are extremely excited to see the new models and art practices, as well as open the door to easier production processes for community 'modders'. Renegade modders will probably want to replace that file with the Dazzle.ini file that came with their original version of Renegade.īehold, the one RTS Mod SDK to rule them all is here! This Mod SDK contains much more power than meets the eye and for all aspiring 'modders' out there, it will provide you with some extremely useful developer tools to greatly enhance the production of your mod projects for The Lord of the Rings and the more recent Command & Conquer RTS games. * Added example Dazzle.ini file into the 3dsmax7/plugins directory, which enables the Dazzle option in the W3D Tools dialog. * Added the AABox option to W3D Tools dialog * Added the option to export terrains for Command & Conquer: Renegade